Monday, July 05, 2004

VS 2005 Debugger Features

Visual Studio 2005 Beta 1 is released at last! Previously known as Whidbey (and internally it will forever known as Whidbey, as 7.1 is forever Everett, as 7.0 is, er, 7.0) this beta is going to be available to MSDN Universal subscribers, and some other ways too (see later).

VS 2005 Debugger Features


New DataTips. Remember back to Visual C++ 4.0 (I think) that first brought you DataTips? Well think of those same tips, but on crack, and you get New Datatips. You can inspect whole objects in the datatips now, kind of a floating Watch window. It is the most important improvement to the debugger since, well, since VC2 really.
Tracepoints. A tracepoint is a breakpoint that doesn’t stop. Well instead of stopping, they print messages. Anything you like, including text, variables, stack traces, anything you like really. They are a great way to add logging to code without having to rebuild a thing.


Source file checksums. Ever got the debugger confused by having two different source files with the same name but in different paths? We have, and lots of other people too (especially default.aspx). The confusion is over: the C++, C# and VB compilers now emit a checksum of the source file into the debug info, so the debugger can tell if it got the right version or not. This makes breakpoints bind to the right source file even in the case of multiple matching basenames, something that has troubled us (and users) forever. (Note that checksums are not generated for ASP.NET compiles in beta 1).

Visualizers. Using a complex managed type that is ugly to view in the Watch window (e.g. DataSet)? Now you can either use a built-in Visualizer, or write your own. For DataSet you see the data in a proper grid control, for example. You can view long strings in a text editor, or an XML viewer if you like. If you want to write your own Visualizer for your type, or a Frameworks type, go right ahead. It just takes a bit of C#.
STL Data Display. STL types have always been a challenge for the debugger. In VC6 the debug format truncated the managled names at 255 bytes so you often couldn’t even manually look at the structure of some STL objects. This is fixed in 7.0, but ugly data structures are still ugly even if you can see more of them. VS Whidbey has a meta-language that lets you define exactly how to display complex types and includes support for all the common STL types. A hash table displays as an array in the debugger now, instead of that ugly thing it really is.
64-bit Support. Both native and managed debuggers support AMD64 and IA64 debugging now, with good feature parity with 32-bit, though no Edit & Continue or Mixed debugging.

1 comment:

Anonymous said...

Hi yaar.. a very useful post.. but would be great if u cud change the font :-)

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